Programme

Registration desk: 9.00-13.30 / 16.00-18.30

Wednesday 19
12.15-13.15 Keynote “Alignment of language agents in video games” – Gema Parreño Piqueras, Developer Advocate at Iterative
13.15-13.45 Opening session

  • Ricardo Rivero Ortega, Rector of the University of Salamanca
  • Blanca Ares González, Head of Universities and Research of the Junta de Castilla y León
  • Susana Olmos Migueláñez, Head of IUCE, University of Salamanca
  • Francisco José García Peñalvo, Conference Chair of the TEEM Conference, University of Salamanca

16.00-18.30 Keynote “3 years escaping from a room, learned lessons” – Oriol Borrás Gené, Universidad Rey Juan Carlos

21.00 Social Event: Big Band Concert in Teatro Juan del Enzina

Thursday 20
10.00-10.30 Keynote “Preschoolers’ interaction with a social robot and enrichment of vocabulary in mother language. Preliminary results of a quasi-experimental study” – Nicoleta Laura Popa, Alexandru Ioan Cuza University of Iasi
9.00-11.30 ENCORE workshop. More information is at the registration desk.
17.00-18.30 AGORA
21.00 Gala Dinner in La Hoja 21

Friday 21
12.00-12.45 Keynote “Academia-Industry collaboration: a view from IT” – Ricardo Colomo Palacios, Østfold University College
13.00-13.30 Closure session
Commemorating the tenth anniversary, how much do you know about TEEM? – David Fonseca-Escudero
Award ceremony
Closing speakers

  • Dña. María José Rodríguez Conde, Vicerrector of Teaching and Educational Innovation, University of Salamanca
  • Dña. Alicia García-Holgado, Conference Chair of the TEEM Conference, University of Salamanca
  • D. José Gonçalves, Polytechnic Institute of Bragança

TRACK LIST

Track 1: Computational thinking and robotics in education

Track 2: Engineering Education: Teachers’ and Students’ Competences Recent Developments.

Track 3: Technological Applications in Medical Training and Practice

Track 4. Implementation of Qualitative and Mixed Methods Researches.

Track 5:  Bridging the diversity gap in STEM

Track 6. Lab-based Education in STEM

Track 7. Identity, technology and education. Identity construction processes in hyperconnected ecosystems

Track 8. Gamification and Games for Learning (GAMILEARN)

Track 9. Smart Learning

Track 10. Communication, Education and Social Media

Track 11. Educational Assessment and Guidance

Track 12. Advances on Sustainable Development in Higher Education.

Track 13: Educational Innovation 

Track 14: New trends in mechatronics engineering education

Track 15: Those were the days! Looking back at Ten Years of Learning Analytics at TEEM.

Track 16:  Doctoral Consortium